Dr. Mireia Vendrell-Morancho OBS Business School (Spain)
Dr. Samantha-Kaye Johnston Assessment and Evaluation Research Centre (AERC) - The University of Melbourne (Australia)
Keywords
Videojuego, estudios de juegos, actitud, predisposición, pensamiento crítico, tecnología educativa.
Abstract
Los juegos serios han surgido como poderosas herramientas educativas diseñadas con objetivos pedagógicos explícitos. Reconociendo su potencial y el papel fundamental del pensamiento crítico en el abordaje de los desafíos sociales contemporáneos, este estudio tiene como objetivo explorar la relación entre el diseño de juegos serios y el fomento de la disposición al pensamiento crítico. Basada en la teoría del aprendizaje constructivista, esta investigación utiliza las directrices PRISMA 2020 para realizar una revisión sistemática en cinco bases de datos electrónicas, identificando 1,614 trabajos potencialmente relevantes, de los cuales cuatro cumplieron con los criterios de inclusión. El análisis reveló varios elementos de diseño vinculados de manera consistente con el cultivo del pensamiento crítico en los juegos serios, como la exploración de perspectivas de personajes, enfoques basados en escenarios, compromiso emocional, técnicas de gamificación, adhesión a principios psicosociales y diseño centrado en el jugador que promueven la autonomía. Estos elementos estaban interconectados, contribuyendo sinérgicamente a la experiencia de juego. A través de los principios del aprendizaje constructivista, narrativas interactivas y mecanismos de resolución de problemas, los juegos serios proporcionan oportunidades para que los y las estudiantes se involucren profundamente con problemas complejos, reflexionen sobre sus decisiones y desarrollen soluciones innovadoras. A pesar de los hallazgos prometedores, el estudio reconoce limitaciones, como la disponibilidad limitada de artículos comparables. En conclusión, esta investigación destaca la importancia de los juegos serios en la promoción del pensamiento crítico y señala vías para futuras investigaciones en esta intersección entre educación y videojuegos.
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Technical information
Received: 2024-05-02 | Reviewed: 2024-09-25 | Accepted: 2024-10-01 | Online First: 2025-10-02 | Published: 2025-10-05
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Dr. Mireia Vendrell-Morancho., Dr. Samantha-Kaye Johnston. (2025). Juegos serios y disposición de pensamiento crítico: una revisión sistemática. Comunicar, 33(83). 10.5281/zenodo.17216417